Poétique des corps fragmentaires : approches iconographiques et poïétiques de la double figure de Frankenstein dans les créations vidéoludiques

Authors

Keywords:

Frankenstein, Video games, Monster, Iconography, Pattern, Fragment

Abstract

This text analyzes the importance of Mary Shelley’s Frankenstein in the videogame imagination and how Victor Frankenstein and his creature became major figures, inspiring antagonists as well as protagonists. This text shows how, beyond the iconographic references, the specificities of the creature’s body allows a specific relationship to images that the videogame medium is able to intensify. Through the analysis of the video games Monster Lab and Dead Space — which share an iconography inspired by Frankenstein on several levels— this text observes how a gaming experience that induces paradoxical creative postures on the edge between creation and destruction can be created.

Author Biography

Guillaume Baychelier, Univ. Bordeaux Montaigne

Guillaume Baychelier is an associated researcher at E.A. CLARE (Bordeaux Montaigne University). He holds a PhD in fine arts as well as the agrégation, and he is a visual artist. Through an iconological approach borrowing from various artistic fields, his research seeks to highlight the specificities of video games as a medium able to produce images and to question its place in the broader history of images. His PhD Thesis (Paris 1 Panthéon-Sorbonne University, 2016) is entitled “Of Restraint Apparatus: Interartial and Video Gaming Iconology of Monstrous Bodies”.

He has published several articles in this field of research: « Jeux vidéo horrifiques et artialisation des émotions extrêmes » (Nouvelle revue d’esthétique), « Méduse à l’épreuve des affects : iconologie interartiale des figures monstrueuses radicales » (Presses Universitaires de Rennes) and « Le corps-machine comme machine à image : enjeux de l’iconographie cyberpunk de la série vidéoludique Deus Ex » (Presses de l’Université de Montréal).

Published

2020-01-31

How to Cite

Baychelier, G. (2020). Poétique des corps fragmentaires : approches iconographiques et poïétiques de la double figure de Frankenstein dans les créations vidéoludiques. Leaves, (9). Retrieved from https://revues.u-bordeaux-montaigne.fr/leaves/article/view/344

Issue

Section

III. Digital Frankensteins